Future Terminal

Mechanics

Right now, the mechanics for Earth-based players have been kept simple.

You must gather ore using Worker-class units. Then process the ore into metal with OreProcessor buildings. Finally, submit the metal via OrbitalMassDriver to assist space forces.

This about 10% of what we want Earth-based players to do. We'll add more chores over time.

"Chores?" Are you sure that's what you want to call it?

Buildings

Buildings are critical to help you progress through the technology tree. If you lose all your buildings, it's game over.

Units

Units are an important part of extending your influence. Units are used for economy and military purposes.

Resources

Harvest Ore with workers and return it to your Hub.

Process Ore into Metal.

Use Metal to build basic units like workers and soldiers to expand your economy and military.

Generate Energy to power your units and buildings.

Add Control to increase the number of units you can control.

Gather more advanced resources and use them to build custom modular units to adapt to any situation.

Earth-based players must first demonstrate competency before working with more complex resources.

Control

Your control limit is determined by the number of hubs and other personnel buildings you have. You can control a maximum of 100 units and buildings combined.

Vision

Your units and buildings provide vision around them in a moderate area. There may be some delay due to satellite uplink.